![]() ![]() The game does give rules for competitive play but for me I automatically went co-operative because it’s so much fun discussing theories with other people and debating which leads to follow next or whether you think something is a red herring or not. So far I’ve played through the first two cases and they’ve been such fun experiences, although I have only played them with one other person so I can’t comment on how they’d play with groups. If you get stuck there are a number of people you can always turn to, like Mycroft Holmes, Inspector Lestrade, or even Holmes himself, although I’d hate to be the recipient of his withering disappointment. So the game gives you a huge amount of freedom as the whole of London is at your disposal. After answering a few questions about the case you’ll take away points when you compare how many more leads you took than Holmes and then compare your score with the master detective (or, more likely, you’ll end up realizing that you made a huge error in judgment). You’ll make a note of how many leads you visit, and at the end the booklet will tell you how many it took Holmes. Then, if there’s a passage you read that, if there isn’t you know that the lead is a dead end. You will go to that (they’re divided up into NE, SE, NW, SW, although because it’s translated from French some of them are WC and EC, but its not terribly difficult to figure out what the references mean). Each person in the Directory has a reference, which corresponds to a passage in the Casebook. But after you find out what’s wrong you are sent off with the freedom to go and question whoever you want. ![]() You open up the casebook and read the preamble, and don’t worry, I’m not going to spoil anything in this review because the joy of the game is discovering all this for yourself. There are also newspapers, one for every case, and a map of London. To the left are the ten cases you will be working on, next to that is the London Directory that has the names of people and businesses and places you can go to pursue leads. The rulebook is in the top right-hand corner. In this game you are not in face Sherlock Holmes, rather you are one of the Baker Street Irregulars given leeway by Holmes to investigate various crimes and test your powers of deduction. This game is currently in print, although it was originally published in the 80s I believe. I read through all of the Conan Doyle stories, watched Sherlock, the recent films with Robert Downey Jr., Elementary, the old films with Basil Rathbone and Nigel Bruce, a number of other films, some with Christopher Plummer, there’s another good film called They Might Be Giants, which is about a man who believes he is Sherlock Holmes, and at the moment I’m working my way through the Jeremy Brett tv series and telemovies. I don’t think I’ve mentioned it too much on this blog but over the last couple of years I’ve become quite the fan of Mr. It plays from 1-8 players (although it can have more) and takes as much time as you need to solve the case! It is designed by Gary Grady, Suzanne Goldberg and Raymond Edwards. If you enjoy our show, maybe leave us a review over on iTunes? Or think about supporting the GeekDad Patreon.Sherlock Holmes Consulting Detective is published by Ystari games. 1:14:22 – SPOILER WARNING! We dig into specifics for cases 1-5.ĭownload the MP3 here, subscribe via iTunes or RSS, or just listen with the player below:.57:23 – We raise some concerns about the game, and give our verdict.32:07 – What even is Sherlock Holmes Consulting Detective? In spoiler-free fashion, talk about the game and how it’s played.20:26 – Our attempt at a Sherlock Holmes Consulting Detective publishing history.1:26 – All three of us have been playing Failbetter Games’ Sunless Sea.So, how did we stack up against the world’s greatest detective? It’s a mystery! And the clues can be found… in the podcast. Designed by Raymond Edwards, Suzanne Goldberg, and Gary Grady back in 1981, this hobby gaming classic won the Spiel des Jahres in ’85, had an awesome FMV digital release on CD-ROM systems like the FM Towns and Sega CD, and is currently published by (who else) Asmodee through their Space Cowboys imprint. Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases is the game, and the game… is afoot. This month, we give the ol’ Consulting Detective biz a try and find out that it’s not elementary, really. It’s not a shallow overview… it’s a deep and gory Dice Section. Hosts Michael Harrison, Dave Kirby, and Geoff Morochnick spend a whole month playing a single game over and over again, probably more than is healthy, and then record their thoughts on how it held up. If you like tabletop games and you’re looking for an in-depth review of the latest and greatest offerings, you’ll love the Dice Section podcast. ![]()
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